The ladder
| Boss | Health | Attack | Realm |
|---|---|---|---|
| Grove Warden | 460 | 20 | Enchanted Grove |
| Thornveil Colossus | 980 | 34 | Enchanted Grove |
| Aetherion | 2400 | 60 | Astral Expanse |
| Abyssal Sovereign | 5500 | 74 | Umbral Depths |
Grove Warden
The Grove's gatekeeper and your first true test. 460 health, a steady 20 attack, and the baseline shockwave — enough to punish standing still, gentle enough to learn the rhythm on.
Thornveil Colossus
Bigger, slower, meaner. 980 health and 34 attack, with a wider shockwave (radius ~5.0) every five seconds. Bring room to move and a way to close distance between bursts.
Aetherion
The old final boss, now the gate to the true endgame. 2400 health, 60 attack, and a ~6.5-block shockwave. Below 30% health it enrages — moving faster, hitting for roughly +20 more, and slamming the shockwave down faster and harder. Beat it to earn the Riftcore that opens the Umbral Depths.
Abyssal Sovereign
The true endgame, ruler of the Umbral Depths and far beyond anything before it: 5500 health, 74 attack, heavy armor, and a three-phase fight. It summons Void Stalker packs throughout, and its shockwave grows from ~44 to ~70 damage as the phases escalate.
- Phase 1 (above 66% HP): heavy telegraphed shockwave; summons a lone Void Stalker.
- Phase 2 (33–66%): pulses faster and hits harder; summons stalkers in pairs.
- Phase 3 (below 33%): enrages — bursts of speed and attack, near-constant shockwaves, and packs of summons.