The XP curve
The experience needed to reach the next level follows a simple curve: required = base * level ^ exponent. Both numbers are configurable, so packs can flatten the early game or steepen the grind.
| Setting | Default | Meaning |
|---|---|---|
rpg.xpBase | 120.0 | XP for the level 1 to 2 step |
rpg.xpExponent | 1.6 | How quickly the cost climbs |
rpg.maxLevel | 100 | Hard level cap |
rpg.skillPointsPerLevel | 3 | Skill points granted per level |
Spending levels
Each level grants skill points you invest in four core stats. Use the /aetheria commands to spend points, pick an Aspect, or respec. A HUD in the top-left tracks your level, XP, and current aspect; it can be toggled off in the config.