The XP curve

The experience needed to reach the next level follows a simple curve: required = base * level ^ exponent. Both numbers are configurable, so packs can flatten the early game or steepen the grind.

SettingDefaultMeaning
rpg.xpBase120.0XP for the level 1 to 2 step
rpg.xpExponent1.6How quickly the cost climbs
rpg.maxLevel100Hard level cap
rpg.skillPointsPerLevel3Skill points granted per level

Spending levels

Each level grants skill points you invest in four core stats. Use the /aetheria commands to spend points, pick an Aspect, or respec. A HUD in the top-left tracks your level, XP, and current aspect; it can be toggled off in the config.